At the heart of tactical decision making and strategic decision making is 'situation assessment', the most 'intuitive' aspect of complex decision making. In training, it is also the most neglected. Particularly for developing situation assessment skills and the cognitive flexibility to apply those skills to situations previously un-encountered, substantial experience in essentially different settings is indispensable. Also, gaining competency in decision making requires tactically valid feedback. Both requirements makes serious gaming an attractive alternative to live training as it allows (a) to train more - by a far more short-cyclic approach; (b) to train less - by providing dedicated training by isolating competencies that need intensiv...
Serious games have been given more and more attention over the past few years. They are considered t...
Educational games and simulation are often referred to as Experiential Exercises indicating that th...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
Tactical-and strategic decision making in the safety domain is a form of 'complex decision making wi...
Introduction: For effective decision making in the 21st century where operational environments are c...
Introduction: For effective decision making in the 21st century where operational environments are c...
The importance of improving adaptive decision making for the military is ever increasing, particular...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Vai a Genulib - SFX(opens in a new window)| Export | Download | More... 24th European Modeling a...
The current paper describes the building of a serious game designed to teach group decision making s...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
Motivation – Team training should reflect the increasing complexity of decision-making environments....
This paper describes ongoing researches and preliminary results obtained about the potential of seri...
Team training should reflect the increasing complexity of decision-making environments. Guidelines f...
Increased technology reliance along with today’s global fast paced society has produced increasingly...
Serious games have been given more and more attention over the past few years. They are considered t...
Educational games and simulation are often referred to as Experiential Exercises indicating that th...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
Tactical-and strategic decision making in the safety domain is a form of 'complex decision making wi...
Introduction: For effective decision making in the 21st century where operational environments are c...
Introduction: For effective decision making in the 21st century where operational environments are c...
The importance of improving adaptive decision making for the military is ever increasing, particular...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Vai a Genulib - SFX(opens in a new window)| Export | Download | More... 24th European Modeling a...
The current paper describes the building of a serious game designed to teach group decision making s...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
Motivation – Team training should reflect the increasing complexity of decision-making environments....
This paper describes ongoing researches and preliminary results obtained about the potential of seri...
Team training should reflect the increasing complexity of decision-making environments. Guidelines f...
Increased technology reliance along with today’s global fast paced society has produced increasingly...
Serious games have been given more and more attention over the past few years. They are considered t...
Educational games and simulation are often referred to as Experiential Exercises indicating that th...
This paper gives a basic guideline for the development of trainings using serious games. It describe...