We have studied manipulation performance in virtual environments using two types of controllers: virtual hand control and 3D mouse-cursor control. These manipulation methods were tested under monoscopic and stereoscopic viewing conditions. Participants were asked to discriminate, grasp, pitch, roll and position virtual objects. Both speed and accuracy of manipulation tasks were meas-ured. Virtual hand control proved to be significantly faster and more accurate than 3D mouse-cursor control. Virtual hand control affected more head movement which was available in both conditions. Further, it was shown that the speed and accuracy of manipulations strongly improve under stereo-scopic viewing conditions
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
This paper compares the effects of peripheral visual cues on manual control between a conventional f...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...
Although the popularity of virtual environments is widely known, little is known about the usability...
International audienceEffects of computer generated 2D and 3D views on the time and precision of bar...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Recent gains in the performance of 3D graphics hardware and rendering systems have not been matched ...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for ...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
This paper compares the effects of peripheral visual cues on manual control between a conventional f...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...
Although the popularity of virtual environments is widely known, little is known about the usability...
International audienceEffects of computer generated 2D and 3D views on the time and precision of bar...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Recent gains in the performance of 3D graphics hardware and rendering systems have not been matched ...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for ...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
This paper compares the effects of peripheral visual cues on manual control between a conventional f...