Background Active video games may contribute to reducing time spent in sedentary activities, increasing physical activity and preventing excessive weight gain in adolescents. Active video gaming can, however, only be beneficial for weight management when it replaces sedentary activities and not other physical activity, and when it is not associated with a higher energy intake. The current study therefore examines the association between active video gaming and other energy-balance-related behaviours (EBRBs). Findings Adolescents (12–16 years) with access to an active video game and who reported to spend at least one hour per week in active video gaming were invited to participate in the study. They were asked to complete electronic 24-hour ...
Background Literature focusing on the association between sedentary behaviours and physical activit...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Objective The aim of the current study was to evaluate the effects of and adherence to an active vid...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Active video games (AVG) have been shown to acutely increase energy expenditure when compared to sea...
The aim of the current study was to evaluate the effects of and adherence to an active video game pr...
Although a few data are available regarding the impact of video games on energy intake (EI) in lean ...
Abstract Background: Playing video games, a form of sedentary behaviour, is associated with poor we...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
To examine the association between duration and type of screen time (TV, video games, computer time)...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Background Literature focusing on the association between sedentary behaviours and physical activit...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Objective The aim of the current study was to evaluate the effects of and adherence to an active vid...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Active video games (AVG) have been shown to acutely increase energy expenditure when compared to sea...
The aim of the current study was to evaluate the effects of and adherence to an active video game pr...
Although a few data are available regarding the impact of video games on energy intake (EI) in lean ...
Abstract Background: Playing video games, a form of sedentary behaviour, is associated with poor we...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
To examine the association between duration and type of screen time (TV, video games, computer time)...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Background Literature focusing on the association between sedentary behaviours and physical activit...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...