The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determines whether or not proprioceptive feedback stimuli are present during movement. In addition, teleports can be used, which do not provide continuous movement but, rather, discontinuously displace the viewpoint over large distances. A two-part experiment was performed. The first part investigated whether head-slaved navigation provides an advantage for spatial learning in a VE. The second part investigated the role of anticipation when using teleports. The results showed that head-slaved navigation has an advantage over indirect navigation for the acquisition of spatial knowledge in a VE. Anticipating the destination of the teleport prevented dis...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Abstract. Visuospatial function and performance in interactions between humans and computers involve...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Teleporting is a popular interface to allow virtual reality users to explore environments that are l...
International audienceTeleportation is a navigation technique widely used in virtual reality applica...
Teleporting interfaces are widely used in virtual reality applications to explore large virtual envi...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
International audienceIn many virtual reality systems, user physical workspace is superposed with a ...
Previous research in spatial cognition has often relied on simple spatial tasks in static environmen...
Abstract: An approach to enhance navigation task performance is to integrate sensory guidance (virtu...
The purpose of this study was to examine the effect of navigation mode (passive versus active) on th...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Abstract. Visuospatial function and performance in interactions between humans and computers involve...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Teleporting is a popular interface to allow virtual reality users to explore environments that are l...
International audienceTeleportation is a navigation technique widely used in virtual reality applica...
Teleporting interfaces are widely used in virtual reality applications to explore large virtual envi...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
International audienceIn many virtual reality systems, user physical workspace is superposed with a ...
Previous research in spatial cognition has often relied on simple spatial tasks in static environmen...
Abstract: An approach to enhance navigation task performance is to integrate sensory guidance (virtu...
The purpose of this study was to examine the effect of navigation mode (passive versus active) on th...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Abstract. Visuospatial function and performance in interactions between humans and computers involve...