Soldiers on mission in areas with unfamiliar cultures must be able to take into account the norms of the local culture when assessing a situation, and must be able to adapt their behavior accordingly. Innovative technologies provide opportunity to train the required skills in an interactive and realistic setting (e.g. serious games, or mixed-reality environments). Such training environments require adequate models that generate the behavior of virtual players. This paper presents an architecture for developing such models. The architecture integrates the Culturally Affected Behavior language (CAB) with modeling behavior as a function of Beliefs, Desires, and Intents (BDI). Culture is defined as norms stored in a separate data file of the ag...
The modern era of irregular warfare demands that today\u27 s military personnel have a sophisticated...
Abstract—Social reasoning and norms among individuals that share cultural traits are largely fashion...
This paper presents a model for simulating cultural differences in the conversational behavior of vi...
Soldiers on mission in areas with unfamiliar cultures must be able to take into account the norms of...
This work addresses the challenge of creating virtual agents that are able to portray culturally app...
In this dissertation, the simulation of culture with virtual characters is investigated. Thereby the...
The unwritten rules of human cultures greatly affect social behaviour and as such should be consider...
Social behavior cannot be considered without the culture in which it is expressed. The following is...
International audienceIn the context of increasingly complex human environments faced by the armed f...
In this paper, culture-related behaviors are investigated on several channels of communication for v...
ABSTRACT: This paper details the design and implementation of an embedded environmental framework th...
Modern Warfighters often find themselves in a variety of non-combat roles such as negotiator, peacek...
Culture and emotions have a profound impact on human be-havior. Consequently, high-fidelity simulate...
People from all over the world must live and work together in today’s society. Such integratio...
Abstract Building fine-tuned socially believable autonomous agents interacting with humans in virtua...
The modern era of irregular warfare demands that today\u27 s military personnel have a sophisticated...
Abstract—Social reasoning and norms among individuals that share cultural traits are largely fashion...
This paper presents a model for simulating cultural differences in the conversational behavior of vi...
Soldiers on mission in areas with unfamiliar cultures must be able to take into account the norms of...
This work addresses the challenge of creating virtual agents that are able to portray culturally app...
In this dissertation, the simulation of culture with virtual characters is investigated. Thereby the...
The unwritten rules of human cultures greatly affect social behaviour and as such should be consider...
Social behavior cannot be considered without the culture in which it is expressed. The following is...
International audienceIn the context of increasingly complex human environments faced by the armed f...
In this paper, culture-related behaviors are investigated on several channels of communication for v...
ABSTRACT: This paper details the design and implementation of an embedded environmental framework th...
Modern Warfighters often find themselves in a variety of non-combat roles such as negotiator, peacek...
Culture and emotions have a profound impact on human be-havior. Consequently, high-fidelity simulate...
People from all over the world must live and work together in today’s society. Such integratio...
Abstract Building fine-tuned socially believable autonomous agents interacting with humans in virtua...
The modern era of irregular warfare demands that today\u27 s military personnel have a sophisticated...
Abstract—Social reasoning and norms among individuals that share cultural traits are largely fashion...
This paper presents a model for simulating cultural differences in the conversational behavior of vi...