It is well known that navigation through VEs may have a negative effect on the physical well-being of observers, by inducing cybersickness. In this study we investigated if cybersickness interacts with the appraisal of a simulated environment. Using the Half-Life 2 level editor we created a VE representing fictitious rural and urban areas. This environment was displayed by means of back projection onto a semi-transparent (frosted) screen, and was viewed from 1 m distance. For a 17 minute period, 32 subjects passively watched a walk through this VE, where the visual scene continuously performed a quasi-sinusoidally frontal roll oscillation. Immediately after the exposure, the remaining subjects filled out an appraisal questionnaire rating th...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Abstract In this study we compare two conditions of visual detail — modern graphics and detail redu...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
People playing computer games sometimes experience a form of visually induced motion sickness called...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Abstract. Cybersickness is a condition similar to motion sickness that can affect people who are imm...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Abstract In this study we compare two conditions of visual detail — modern graphics and detail redu...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
People playing computer games sometimes experience a form of visually induced motion sickness called...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Abstract. Cybersickness is a condition similar to motion sickness that can affect people who are imm...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Abstract In this study we compare two conditions of visual detail — modern graphics and detail redu...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...