This paper presents an experimental platform for the development and evaluation of mobile decision support for crisis response operations. Using a game-engine, synthetic task environments can be created in which coordination support and the usability of adaptive user interfaces for first responders can be examined in a highly controlled manner. Results of the first experiment in which the platform was used to examine the influences of map size and spatial ability on task performance and situational awareness are presented, and ongoing work is described. Keywords: crisis response operations, synthetic task environments, adaptive support systems
This paper applies agents to the highly dynamic and variable context of healthcare emergency decisio...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
Crisis response efforts often require coordinating a previously unknown adhocracy of agencies under ...
In the near future, first responders may become equipped with mobile devices providing navigation, d...
In dynamic settings, user interfaces can provide more optimal support if they adapt to the context o...
The PhD work presented in this abstract is performed as part of the EMERGENCY project . The project ...
Abstract—Teams of first responders work together to effectively manage a community-wide crisis. Trad...
Abstract. Existing information systems often lack support to crisis and emergency situations. In suc...
In complex emergency/disaster scenarios teams from various emergency-response organizations collabor...
Over the last decades, technological advancements have enabled the gamification of many of modern so...
The RESPONDRONE project develops and evaluates a multi-UAS platform to accelerate situation assessme...
In this paper we examine the behavior of a human-computer system for crisis response. As one instanc...
The importance of an appropriate training is widely recognized in the domain of emergency management...
Location-based games are an emerging paradigm for training, simulation, entertainment, health and ma...
Emergencies are characterized by high complexity and unpredictability. In order to assess and manage...
This paper applies agents to the highly dynamic and variable context of healthcare emergency decisio...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
Crisis response efforts often require coordinating a previously unknown adhocracy of agencies under ...
In the near future, first responders may become equipped with mobile devices providing navigation, d...
In dynamic settings, user interfaces can provide more optimal support if they adapt to the context o...
The PhD work presented in this abstract is performed as part of the EMERGENCY project . The project ...
Abstract—Teams of first responders work together to effectively manage a community-wide crisis. Trad...
Abstract. Existing information systems often lack support to crisis and emergency situations. In suc...
In complex emergency/disaster scenarios teams from various emergency-response organizations collabor...
Over the last decades, technological advancements have enabled the gamification of many of modern so...
The RESPONDRONE project develops and evaluates a multi-UAS platform to accelerate situation assessme...
In this paper we examine the behavior of a human-computer system for crisis response. As one instanc...
The importance of an appropriate training is widely recognized in the domain of emergency management...
Location-based games are an emerging paradigm for training, simulation, entertainment, health and ma...
Emergencies are characterized by high complexity and unpredictability. In order to assess and manage...
This paper applies agents to the highly dynamic and variable context of healthcare emergency decisio...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
Crisis response efforts often require coordinating a previously unknown adhocracy of agencies under ...