This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016. The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and models, games and gamification, interventions for behavior change, and design strategies and techniques
Persuasive Design is a relatively new concept which employs general principles of persuasion that ca...
Persuasive technology is defined as "any interactive product designed to change attitudes or behavio...
The need to compete for users’ attention and provide them with the best user experience has increase...
Item does not contain fulltextThis book constitutes the refereed proceedings of the 11th Internation...
This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, ...
Research has shown that personalizing persuasive technologies can increase their effectiveness and p...
Contains fulltext : 161893.pdf (publisher's version ) (Open Access)Persuasive tech...
This workshop will discuss the psychological and interaction mechanisms, potential applications and ...
Persuasion is part and parcel of human interaction. The human persuaders in society have been always...
Persuasive technology is a branch of human-centered science, which aims to modify user’s attitude or...
The current patterns of production and consumption in the industrialized world are not sustainable. ...
Persuasive technology is a sub-discipline of Human–Computer Interaction thathas emerged within the l...
This chapter discusses the dimensions and scope of persuasive technology and its potential to promot...
This chapter aims to describe persuasive health technology to help you understand the strategies tha...
Purpose: There is limited integration of behaviour theories and persuasive technology on behavioural...
Persuasive Design is a relatively new concept which employs general principles of persuasion that ca...
Persuasive technology is defined as "any interactive product designed to change attitudes or behavio...
The need to compete for users’ attention and provide them with the best user experience has increase...
Item does not contain fulltextThis book constitutes the refereed proceedings of the 11th Internation...
This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, ...
Research has shown that personalizing persuasive technologies can increase their effectiveness and p...
Contains fulltext : 161893.pdf (publisher's version ) (Open Access)Persuasive tech...
This workshop will discuss the psychological and interaction mechanisms, potential applications and ...
Persuasion is part and parcel of human interaction. The human persuaders in society have been always...
Persuasive technology is a branch of human-centered science, which aims to modify user’s attitude or...
The current patterns of production and consumption in the industrialized world are not sustainable. ...
Persuasive technology is a sub-discipline of Human–Computer Interaction thathas emerged within the l...
This chapter discusses the dimensions and scope of persuasive technology and its potential to promot...
This chapter aims to describe persuasive health technology to help you understand the strategies tha...
Purpose: There is limited integration of behaviour theories and persuasive technology on behavioural...
Persuasive Design is a relatively new concept which employs general principles of persuasion that ca...
Persuasive technology is defined as "any interactive product designed to change attitudes or behavio...
The need to compete for users’ attention and provide them with the best user experience has increase...