The present study examined (1) how executive control contributed to in-game behaviors in young children while playing a serious game, (2) whether the levels of control changed when the game was played repeatedly, and (3) how the first experience with the game mediated the role of executive control to in-game behaviors when the game was repeated. Attentional and action control were directly assessed in 106 kindergartners, who played a single-leveled serious game twice. During their gameplay, the following behaviors were registered: time, number of scaffolds needed, mistakes, verbal expressions, questions, irrelevant game activities (drawings), and off-task behavior. The results for the first game round showed that time, expressions, and the ...
Introduction. Play is a symbolic space through which children cognize the world around them and mast...
P(論文)The purpose of this study was to investigate the effects of the degree of difficulty of a game ...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Item does not contain fulltextThe present study examined (1) how executive control contributed to in...
We examined the relation between different kinds of play behavior (video games, exergames, board gam...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
Interactive media plays a central role in children's lives, however limited research has examined th...
We examined the relation between electronic game play and executive function (EF) in Chinese prescho...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
Educational software in the form of games or so called “computer assisted intervention” for young ch...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...
The role of executive function, specifically inhibitory control and generativity, in symbolic play w...
Introduction. Play is a symbolic space through which children cognize the world around them and mast...
P(論文)The purpose of this study was to investigate the effects of the degree of difficulty of a game ...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Item does not contain fulltextThe present study examined (1) how executive control contributed to in...
We examined the relation between different kinds of play behavior (video games, exergames, board gam...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
Interactive media plays a central role in children's lives, however limited research has examined th...
We examined the relation between electronic game play and executive function (EF) in Chinese prescho...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
Educational software in the form of games or so called “computer assisted intervention” for young ch...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...
The role of executive function, specifically inhibitory control and generativity, in symbolic play w...
Introduction. Play is a symbolic space through which children cognize the world around them and mast...
P(論文)The purpose of this study was to investigate the effects of the degree of difficulty of a game ...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...