We present a new critical illness VR rehabilitation device (X-VR-D) that enables diversified self-training and is applicable early in the rehabilitation of severely injured or ill patients. The X-VR-D consists of a VR program delivering a virtual scene on a flat screen and simultaneously processing commands to a moving chair mounted on a motion system. Sitting in the moving chair and exposed to a virtual reality environment the device evokes anticipatory and reactive muscle contractions in trunk and extremities for postural control. In this study we tested the device in 10 healthy subjects to evaluate whether the enforced perturbations indeed evoke sufficient and reproducible EMG muscle activations. We found that particular fast roll and pi...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
Virtual reality (VR) is an emerging treatment tool to engage people in environments that appear and ...
Contains fulltext : 69372.pdf (publisher's version ) (Closed access)We present a n...
Virtual reality (VR) has become an important tool in the study of human balance. It has also been us...
Individuals who have upper limb movement problems include people with cerebral palsy (CP) and stroke...
In the space of just a few years, the literature has advanced from articles which primarily describe...
With the advanced development of multimodal sensing and rendering technologies, Virtual Reality (VR)...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Arthrogenic muscle inhibition (AMI) refers to muscular alterations that are generated, producing bio...
Background: When it comes to rehabilitation following many injuries and disabilities, exercise thera...
The use of Virtual Reality (VR) and Augmented Reality (AR) as a healing aid is a relatively newer co...
The present work investigates the application of virtual reality (VR) technology to neurorehabilitat...
The post-COVID syndrome is emerging as a new chronic condition, characterized by symptoms of breathl...
Recent evidence supports the use of immersive virtual reality (immersive VR) as a means of applying ...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
Virtual reality (VR) is an emerging treatment tool to engage people in environments that appear and ...
Contains fulltext : 69372.pdf (publisher's version ) (Closed access)We present a n...
Virtual reality (VR) has become an important tool in the study of human balance. It has also been us...
Individuals who have upper limb movement problems include people with cerebral palsy (CP) and stroke...
In the space of just a few years, the literature has advanced from articles which primarily describe...
With the advanced development of multimodal sensing and rendering technologies, Virtual Reality (VR)...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Arthrogenic muscle inhibition (AMI) refers to muscular alterations that are generated, producing bio...
Background: When it comes to rehabilitation following many injuries and disabilities, exercise thera...
The use of Virtual Reality (VR) and Augmented Reality (AR) as a healing aid is a relatively newer co...
The present work investigates the application of virtual reality (VR) technology to neurorehabilitat...
The post-COVID syndrome is emerging as a new chronic condition, characterized by symptoms of breathl...
Recent evidence supports the use of immersive virtual reality (immersive VR) as a means of applying ...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
Virtual reality (VR) is an emerging treatment tool to engage people in environments that appear and ...