Video games have moved, possibly surpassing even movies, into a central role in American popular culture in a relatively short time, and today there is increasing evidence that the video game console –to some extent, as much as the personal computer– has emerged as a central media device through which “convergence culture” is taking place. In the world of massively multiplayer online games, new (and very real) economies and cultures have evolved with striking rapidity, while on a very different scale we see casual games like Angry Birds (2009) and Candy Crush (2012) increasingly becoming integrated into the rhythms of everyday life. Perhaps more than any other aspect of popular culture, video games have blurred the distinction between work ...
As of 2016, unlike many popular media forms found here in the United States, video games possess a u...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
In order for the American video industry to continue to grow and attract more American and internati...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Videogames have always depicted representations of American culture, but how exactly they feed back ...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's W...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the A...
Running through the maze of video game history, this article considers the relationship between geog...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
As of 2016, unlike many popular media forms found here in the United States, video games possess a u...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
In order for the American video industry to continue to grow and attract more American and internati...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Videogames have always depicted representations of American culture, but how exactly they feed back ...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's W...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the A...
Running through the maze of video game history, this article considers the relationship between geog...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
As of 2016, unlike many popular media forms found here in the United States, video games possess a u...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
In order for the American video industry to continue to grow and attract more American and internati...