Fibers are ubiquitous in our visual world. Hair is an important part of our appearance, and we wear and use clothes made from various types of fibers. Computer graphics models that can accurately simulate light scattering in these materials have applications in the production of media such as movies and video games. They can also significantly lower the cost of textile design by allowing designers to design fabrics entirely in silico, render realistic images for feedback, and then fabricate final products that look exactly as designed. Recent research has shown that renderings of the highest quality---those showing realistic reflectance and complex geometric details---can be obtained by modeling individual fibers. However, this approach...
Figure 1: Our method can render various cloth fabrics with microcylinder appearance model under envi...
Path tracing (7.8 hours) Offline dual scattering (5.2 minutes) Real-time dual scattering (14 fps) Us...
Abstract: We present a new approach to modeling lighting in cloth based on a confirmed ass...
Accurately modeling how light interacts with cloth is challenging, due to the volumetric nature of c...
Modeling cloth appearance, an active research topics in computer graphics for decades,generally boil...
Fabrics are essential to our everyday lives. Recently advances in physically based rendering techniq...
Rendering realistic cloth has always been a challenge due to its intricate structure. Cloth is made ...
Fabrics are essential to our everyday lives. Recently advances in physically based rendering techniq...
Accurate representations of real-world materials are a crucial prerequisite for realistic image synt...
The focus of this dissertation is the appearance modeling of specular microstructures. We limit our ...
Micro-appearance models explicitly model the interaction of light with microgeometry at the fiber sc...
The techniques for rendering woven cloth employed in a production environment often neglect many of ...
Figure 1: Our new importance sampling strategy allows easy inclusion of Marschner and related hair r...
In this thesis we introduce a novel uniform formalism for light scattering from filaments, the Bidir...
Rendering photo-realistic animal fur is of practical importance in many computer graphics applicatio...
Figure 1: Our method can render various cloth fabrics with microcylinder appearance model under envi...
Path tracing (7.8 hours) Offline dual scattering (5.2 minutes) Real-time dual scattering (14 fps) Us...
Abstract: We present a new approach to modeling lighting in cloth based on a confirmed ass...
Accurately modeling how light interacts with cloth is challenging, due to the volumetric nature of c...
Modeling cloth appearance, an active research topics in computer graphics for decades,generally boil...
Fabrics are essential to our everyday lives. Recently advances in physically based rendering techniq...
Rendering realistic cloth has always been a challenge due to its intricate structure. Cloth is made ...
Fabrics are essential to our everyday lives. Recently advances in physically based rendering techniq...
Accurate representations of real-world materials are a crucial prerequisite for realistic image synt...
The focus of this dissertation is the appearance modeling of specular microstructures. We limit our ...
Micro-appearance models explicitly model the interaction of light with microgeometry at the fiber sc...
The techniques for rendering woven cloth employed in a production environment often neglect many of ...
Figure 1: Our new importance sampling strategy allows easy inclusion of Marschner and related hair r...
In this thesis we introduce a novel uniform formalism for light scattering from filaments, the Bidir...
Rendering photo-realistic animal fur is of practical importance in many computer graphics applicatio...
Figure 1: Our method can render various cloth fabrics with microcylinder appearance model under envi...
Path tracing (7.8 hours) Offline dual scattering (5.2 minutes) Real-time dual scattering (14 fps) Us...
Abstract: We present a new approach to modeling lighting in cloth based on a confirmed ass...