The paper presents a review of literature resources that studied the effects of digital games on students\u27 learning and intelligence. The research included 5,740 scientific papers from 11 electronic repositories that presented various evidence of multidimensional impact of digital games on students. Categorization and application of multiple qualitative criteria identified 36 representative papers that presented empirical evidence. Various indicators and benchmarks used in papers were analysed, taking into account the methodological limitations. The results confirm the complex relations between digital games andlearning styles and multiple intelligences on which the recommendations and questions for future research are created.U radu se ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
The paper analyzes the positive effects of video games on teen development and on teenagers' informa...
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of literature resource...
The paper explores the relations among early adolescents’ digital gaming preferences and habits and ...
Çalışma, dijital oyunların çocuk ve ergenlere etkileri ile ilgili güncel literatürü sistematik incel...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Purpose: The goal of this study was to determine that video games can have a variety of effects on p...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
In this study, we investigate the impact of game-based learning on children's digital literacy in pr...
In this study, we investigate the impact of game-based learning on children's digital li...
<p>This paper offers some thoughts on the use of educational digital logic games. Specifically refer...
This paper examines 50 publications between 2003 and 2018 related to video games and learning outcom...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
This review of literature focuses on the uses of digital gaming within learning environments. Using ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
The paper analyzes the positive effects of video games on teen development and on teenagers' informa...
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of literature resource...
The paper explores the relations among early adolescents’ digital gaming preferences and habits and ...
Çalışma, dijital oyunların çocuk ve ergenlere etkileri ile ilgili güncel literatürü sistematik incel...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Purpose: The goal of this study was to determine that video games can have a variety of effects on p...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
In this study, we investigate the impact of game-based learning on children's digital literacy in pr...
In this study, we investigate the impact of game-based learning on children's digital li...
<p>This paper offers some thoughts on the use of educational digital logic games. Specifically refer...
This paper examines 50 publications between 2003 and 2018 related to video games and learning outcom...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
This review of literature focuses on the uses of digital gaming within learning environments. Using ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
The paper analyzes the positive effects of video games on teen development and on teenagers' informa...