International audienceIn this paper, we study the notion of admissibility in timed games. First, we show that admissible strategies may not exist in timed games with a continuous semantics of time, even for safety objectives. Second, we show that the discrete time semantics of timed games is better behaved w.r.t. admissibility: the existence of admissible strategies is guaranteed in that semantics. Third, we provide symbolic algorithms to solve the model-checking problem under admissibility and the assume-admissible synthesis problem for real-time non-zero sum n-player games for safety objectives
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
International audienceIn this paper, we study the notion of admissibility in timed games. First, we ...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
International audienceIn this paper, we study the notion of admissibility for randomised strategies ...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend he...
We consider two-player games played in real time on game structures with clocks where the objectives...
Timed automata are a convenient framework for modelling and reasoning about real-time systems. While...
42 pagesSolving games played on timed automata is a well-known problem and has led to tools and indu...
In this paper, we study the notion of admissibility for randomised strategies in concurrent games. I...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems ma...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
International audienceIn this paper, we study the notion of admissibility in timed games. First, we ...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
International audienceIn this paper, we study the notion of admissibility for randomised strategies ...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend he...
We consider two-player games played in real time on game structures with clocks where the objectives...
Timed automata are a convenient framework for modelling and reasoning about real-time systems. While...
42 pagesSolving games played on timed automata is a well-known problem and has led to tools and indu...
In this paper, we study the notion of admissibility for randomised strategies in concurrent games. I...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems ma...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...