International audienceModeling the deformation of 3D plant is a challenge in computer graphics. This paper presents a simulation method for physically simulating interactive deformation of 3D plant models. This method creates a tetrahedral mesh from the initial triangular plant model, the tetrahedral mesh is then used for dynamic response calculation of collision or interaction, the original triangular mesh is deformed along with the tetrahedral mesh. A capsule-based method and a spatial hashing based method are used for efficient and accurate collision detection. Smooth deformation effects and real-time simulation on 3D plant models demonstrate the effectiveness of our method. The main contribution of this paper is the proposed method can ...
This paper presents a method for simulating minor deformations that result from collisions on object...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
Interactive cutting simulation of deformable objects is primarily achieved by modifying the mesh top...
We present a simplified approach for animation of geometrically complex deformable objects represent...
L-systems are widely used for modelling the growth and development of plants. However, until now L-s...
2014-08-20This research is focusing on real‐time, physically‐based simulation of plants undergoing l...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
International audienceUnlike trees, the 3D architecture of gramineous plants is much more related to...
Unlike trees, the 3D architecture of gramineous plants is much more related to the shapes of its lea...
In this thesis, we show how to construct a 3D model of a squash ball, analyze dynamics and impact fo...
Abstract. Collision response schemes and deformable models have been recently an important subject o...
Real-time simulation of natural phenomena is an area of interest for many groups, including computer...
In this paper, we articulate a meshless computational paradigm for the effective modeling, accurate ...
We propose an approach for the interactive simulation of deformable bodies. The key ingredient is a ...
This paper presents a method for interactive deformation of a real object. Our method uses a predefi...
This paper presents a method for simulating minor deformations that result from collisions on object...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
Interactive cutting simulation of deformable objects is primarily achieved by modifying the mesh top...
We present a simplified approach for animation of geometrically complex deformable objects represent...
L-systems are widely used for modelling the growth and development of plants. However, until now L-s...
2014-08-20This research is focusing on real‐time, physically‐based simulation of plants undergoing l...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
International audienceUnlike trees, the 3D architecture of gramineous plants is much more related to...
Unlike trees, the 3D architecture of gramineous plants is much more related to the shapes of its lea...
In this thesis, we show how to construct a 3D model of a squash ball, analyze dynamics and impact fo...
Abstract. Collision response schemes and deformable models have been recently an important subject o...
Real-time simulation of natural phenomena is an area of interest for many groups, including computer...
In this paper, we articulate a meshless computational paradigm for the effective modeling, accurate ...
We propose an approach for the interactive simulation of deformable bodies. The key ingredient is a ...
This paper presents a method for interactive deformation of a real object. Our method uses a predefi...
This paper presents a method for simulating minor deformations that result from collisions on object...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
Interactive cutting simulation of deformable objects is primarily achieved by modifying the mesh top...