International audienceIn this paper, we propose a reasoning model aimed at helping to decide on the virtual status of a given situation, from a human point of view rather than from a technological one. We first describe how a human and his environment interact. The notion of "reality" will be seen through this description. Then, we propose a set of possible "cognitive deviations" of reality leading to situations of virtual reality. This model provides three major benefits to the field of virtual reality: first, a global definition and a systematic mean of categorizing related situations; secondly, the ability to discuss on the virtual status of real situations and not only synthetic, computer generated ones; thirdly, a demonstration on how ...
Summary: The visual, or that which can be 'seen', is only part of an image, and the gap between the ...
This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality pla...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
\u3cp\u3eThe question about the nature of real worlds (true reality) and virtual worlds (artificial ...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
Virtual reality, As the name suggests has two parts given to it, virtual meaning “non-existing” and ...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to...
This paper proposes that the generation of successful virtual environments relies on better understa...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
Summary: The visual, or that which can be 'seen', is only part of an image, and the gap between the ...
This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality pla...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
\u3cp\u3eThe question about the nature of real worlds (true reality) and virtual worlds (artificial ...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
Virtual reality, As the name suggests has two parts given to it, virtual meaning “non-existing” and ...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to...
This paper proposes that the generation of successful virtual environments relies on better understa...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
Summary: The visual, or that which can be 'seen', is only part of an image, and the gap between the ...
This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality pla...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...