Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switzerland.Workshop of Global IoT Summit 2017The energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horizon2020 programme, is to reduce the energy consumption and carbon emissions in a sample of European s...
A number of serious games have been developed for energy systems that act as an educational tool and...
The promotion of changes in users’ behaviors with the aim of saving energy consumption in public bui...
The Internet of Things (IoT) emerged with the potential to change our daily lives and the way we int...
The energy consumption of the current building stock represents about 40% of the total final energy ...
The energy consumption of the current building stock represents about 40% of the total final energy...
Housing represents about 29% of the total energy consumption in Europe and contributes with around 2...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...
No embargo required.The invisibility and intangibility of energy are key challenges faced by communi...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
ICT-based solutions are seen to be almost totally environmentally friendly, but game-based solutions...
This work has been supported by the European Commission’s Horizon 2020 programme under Grant no. 649...
ABSTRACT The "Energy-efficient Smart Building" is first a Building where the energy consum...
A number of serious games have been developed for energy systems that act as an educational tool and...
The promotion of changes in users’ behaviors with the aim of saving energy consumption in public bui...
The Internet of Things (IoT) emerged with the potential to change our daily lives and the way we int...
The energy consumption of the current building stock represents about 40% of the total final energy ...
The energy consumption of the current building stock represents about 40% of the total final energy...
Housing represents about 29% of the total energy consumption in Europe and contributes with around 2...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...
No embargo required.The invisibility and intangibility of energy are key challenges faced by communi...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
ICT-based solutions are seen to be almost totally environmentally friendly, but game-based solutions...
This work has been supported by the European Commission’s Horizon 2020 programme under Grant no. 649...
ABSTRACT The "Energy-efficient Smart Building" is first a Building where the energy consum...
A number of serious games have been developed for energy systems that act as an educational tool and...
The promotion of changes in users’ behaviors with the aim of saving energy consumption in public bui...
The Internet of Things (IoT) emerged with the potential to change our daily lives and the way we int...