The promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple techn...
As we move towards an era of Smart Environments, mixed technological and social solutions must be e...
This study explored the potential for using a web-based social network to promote energy awareness a...
This paper attempts to alter a prevailing assumption that buildings use energy to an understanding t...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...
The promotion of changes in users' behaviors with the aim of saving energy consumption in public bui...
Demands for energy within public sector buildings, such as administrative offices, cultural heritage...
Real-time Localization Systems have been postulated as one of the most appropriated technologies for...
Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switze...
The energy consumption of the current building stock represents about 40% of the total final energy ...
Purpose – This paper examines the scenario of a university campus, and the impact on energy consumpt...
A number of serious games have been developed for energy systems that act as an educational tool and...
This research is investigating the potential role of online social network based life simulation com...
The authors currently engage in two projects to improve human-computer interaction (HCI) designs tha...
Serious games are digital games, simulations and virtual environments designed for primary purposes ...
This paper describes the development and implementation of an electronic platform for energy managem...
As we move towards an era of Smart Environments, mixed technological and social solutions must be e...
This study explored the potential for using a web-based social network to promote energy awareness a...
This paper attempts to alter a prevailing assumption that buildings use energy to an understanding t...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...
The promotion of changes in users' behaviors with the aim of saving energy consumption in public bui...
Demands for energy within public sector buildings, such as administrative offices, cultural heritage...
Real-time Localization Systems have been postulated as one of the most appropriated technologies for...
Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switze...
The energy consumption of the current building stock represents about 40% of the total final energy ...
Purpose – This paper examines the scenario of a university campus, and the impact on energy consumpt...
A number of serious games have been developed for energy systems that act as an educational tool and...
This research is investigating the potential role of online social network based life simulation com...
The authors currently engage in two projects to improve human-computer interaction (HCI) designs tha...
Serious games are digital games, simulations and virtual environments designed for primary purposes ...
This paper describes the development and implementation of an electronic platform for energy managem...
As we move towards an era of Smart Environments, mixed technological and social solutions must be e...
This study explored the potential for using a web-based social network to promote energy awareness a...
This paper attempts to alter a prevailing assumption that buildings use energy to an understanding t...