A method of lossless geometry compression on the coordinates of the vertexes for grid model is presented. First, the 3D coordinates are pre-processed to be transformed into a specific form. Then these 3D coordinates are changed into 1D data by making the three coordinates of a vertex represented by only a position number, which is made of a large integer. To minimize the integers, they are sorted and the differences between two adjacent vertexes are stored in a vertex table. In addition to the technique of geometry compression on coordinates, an improved method for storing the compressed topological data in a facet table is proposed to make the method more complete and efficient. The experimental results show that the proposed method has a ...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
Abstract — In this paper we investigate the problem of lossless geometry compression of irregular-gr...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...
Abstract:- This paper presents a new approach for the lossless compression of engineering data, repr...
Abstract:- This paper presents a new approach for lossless compression of engineering data, represen...
Abstract — During a highly productive period running from 1995 to about 2002, the research in lossle...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
Modern GIS(Geographic Information System) applica-tion programs and simulation systems have to handl...
Abstract. We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Ver...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...
A large number of applications in medical visualization, games, engineering design, entertainment, h...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
Abstract — In this paper we investigate the problem of lossless geometry compression of irregular-gr...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...
Abstract:- This paper presents a new approach for the lossless compression of engineering data, repr...
Abstract:- This paper presents a new approach for lossless compression of engineering data, represen...
Abstract — During a highly productive period running from 1995 to about 2002, the research in lossle...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
Modern GIS(Geographic Information System) applica-tion programs and simulation systems have to handl...
Abstract. We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Ver...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...
A large number of applications in medical visualization, games, engineering design, entertainment, h...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...