Virtual Reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, improving a patient\u27s motivation and participation, as well as improving scores in functional assessments when used to enhance traditional therapy. However, movements in VR have been demonstrated to have significant differences in movement profiles whilst performing simple reaching tasks compared to their real counterparts. The lack of tactile perception in VR systems is often attributed to be one of the causes of these differences. Therefore, to investigate the degree to which the lack of haptic feedback impacts movement profiles in VR, we have reintroduced the sense of touch through vibration motors on the fingertips. Participants were re...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
This study investigated the generalized effects of positive feedback (PF) versus negative feedback (...
Virtual reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, i...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
This study investigated the generalized effects of positive feedback (PF) versus negative feedback (...
Virtual reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, i...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
This study investigated the generalized effects of positive feedback (PF) versus negative feedback (...