Open-air museums may encompass structures, buildings, sites, and other types of objects and artifacts that span across space and, because these objects were built and/or used during multiple periods of significance, across time. The multiplicity of storylines can confuse visitors. Thus, this paper introduces Somewhere in Time, a novel installation that integrates a combination of technologies with historic content that allows users to explore both time and space across museum structures/sites. We describe our work conceptualizing and designing a personalized, interactive map (Time Travelers) that allows visitors to explore complex narratives across both time and space
In this work we discuss our efforts to use the ubiquity of smart phone systems and the mobility they...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
It has been long since it was enough for museums to be simply repositories of objects and hubs of r...
At historic open-air museums, many of the “objects” under investigation are buildings and landscapes...
Storytelling is a natural way for humans to make sense of their world. Narratives structure experien...
HCI has recently increased its interest in the domains of museums and gifting. The former is often o...
HCI has recently increased its interest in the domains of museums and gifting. The former is often o...
Aim. The modern museum becomes an attractive learning place and space where the visitor, depending o...
Time Telescope is a site-specific digital art installation which allows viewers to explore an area o...
Time is fundamental to human experience - it is how we make sense of the world. Time is critica...
Time Telescope is a site-specific digital art installation which allows viewers to explore an area o...
Historical and archaeological topics have been very popular for many years. This is witnessed by a v...
The Digital Time Travels Project is an interdisciplinary, collaborative initiative which seeks to de...
Museums are designed as social spaces. They are places where people can talk, share experiences, and...
In an 'ideal guided visit' to a space (as an exibition, a museum, an archaeological site, a city, an...
In this work we discuss our efforts to use the ubiquity of smart phone systems and the mobility they...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
It has been long since it was enough for museums to be simply repositories of objects and hubs of r...
At historic open-air museums, many of the “objects” under investigation are buildings and landscapes...
Storytelling is a natural way for humans to make sense of their world. Narratives structure experien...
HCI has recently increased its interest in the domains of museums and gifting. The former is often o...
HCI has recently increased its interest in the domains of museums and gifting. The former is often o...
Aim. The modern museum becomes an attractive learning place and space where the visitor, depending o...
Time Telescope is a site-specific digital art installation which allows viewers to explore an area o...
Time is fundamental to human experience - it is how we make sense of the world. Time is critica...
Time Telescope is a site-specific digital art installation which allows viewers to explore an area o...
Historical and archaeological topics have been very popular for many years. This is witnessed by a v...
The Digital Time Travels Project is an interdisciplinary, collaborative initiative which seeks to de...
Museums are designed as social spaces. They are places where people can talk, share experiences, and...
In an 'ideal guided visit' to a space (as an exibition, a museum, an archaeological site, a city, an...
In this work we discuss our efforts to use the ubiquity of smart phone systems and the mobility they...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
It has been long since it was enough for museums to be simply repositories of objects and hubs of r...