Digital games as tools in children’s language learning have great positive potential. They provide an alternative to traditional learning methods and challenge them and studies show that they have worked successfully in teaching kids a specific problem. They can be used as tools in schools and in preparation for school depending on their educational content and even be integrated into the curriculum. The choices in graphic design in serious games have a large impact on the usability, playability and the way the player gets immersed in the language learning game. The purpose of this thesis is to research what a graphic designer has to take into account when designing of imagery, user interfaces and animations for children’s language learn...
Background: Enjoyment plays a key role in the success and feasibility of serious gaming intervention...
Tangible User Interfaces (TUIs) have been suggested to have the potential to support learning for ch...
In recent years, electronic games have assumed an important place in the lives of children and adole...
As the presence of technologies becomes more apparent in every corner of our lives, interaction and ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
AbstractGames for educational purposes are presented in digital environments as the attention on vid...
Games for educational purposes are presented in digital environments as the attention on video games...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
The design and evaluation of game-supported second and foreign language (L2) learning environments h...
This paper will report on an ongoing project which aims to develop video games for language learning...
This thesis aims to introduce the different phases of preparation and testing games with children as...
Educational Games For Kids is an android game application which there are several games to support t...
Recently, game-based learning and mobile learning have become increasingly important for their signi...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Background: Enjoyment plays a key role in the success and feasibility of serious gaming intervention...
Tangible User Interfaces (TUIs) have been suggested to have the potential to support learning for ch...
In recent years, electronic games have assumed an important place in the lives of children and adole...
As the presence of technologies becomes more apparent in every corner of our lives, interaction and ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
AbstractGames for educational purposes are presented in digital environments as the attention on vid...
Games for educational purposes are presented in digital environments as the attention on video games...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
The design and evaluation of game-supported second and foreign language (L2) learning environments h...
This paper will report on an ongoing project which aims to develop video games for language learning...
This thesis aims to introduce the different phases of preparation and testing games with children as...
Educational Games For Kids is an android game application which there are several games to support t...
Recently, game-based learning and mobile learning have become increasingly important for their signi...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Background: Enjoyment plays a key role in the success and feasibility of serious gaming intervention...
Tangible User Interfaces (TUIs) have been suggested to have the potential to support learning for ch...
In recent years, electronic games have assumed an important place in the lives of children and adole...