‘’E-sports industry: the new phenomenon of economy and its growth’’ deals with a new niche market of gaming industry branded as e-sports that has experienced a massive growth and visibility over the past five years. Specifically, the thesis explores an emerging phenomenon of a competitive and organized approach to video gaming. The purpose of the thesis is to enlighten the reader with a wide conceptual understanding to e-sports while discovering its factors that have affected the growth of the industry. The subject is chosen since it is relevant and current as e-sports is growing exponentially as an independent industry and business which lures several established industries and media giants to the scene. Furthermore, revenue goals of ...
The subject of the study is the managerial aspects of the functioning of the e–sports market in the ...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
Praca ma charakter przeglądowy. Celem mojej pracy jest podsumowanie aktualnej wiedzy medioznawczej n...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
This thesis situates organized competitive digital gaming (eSport) in the context of historical spor...
E-sports nowadays are considered as a billion dollars industry. Indeed, playing video gaming step by...
abstract: This paper goes through a two-pronged approach in the attempt to understand E-Sports, ente...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...
Our daily lives are characterized by constant development, which offers new opportunities for us in ...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
Diese Bachelor-Arbeit beschäftigt sich mit dem Massenphänomen E-Sport und beleuchtet, welches wirtsc...
E-sports - competition based playing of video games is becoming a growing industry and an increasing...
The subject of the study is the managerial aspects of the functioning of the e–sports market in the ...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
Praca ma charakter przeglądowy. Celem mojej pracy jest podsumowanie aktualnej wiedzy medioznawczej n...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
This thesis situates organized competitive digital gaming (eSport) in the context of historical spor...
E-sports nowadays are considered as a billion dollars industry. Indeed, playing video gaming step by...
abstract: This paper goes through a two-pronged approach in the attempt to understand E-Sports, ente...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...
Our daily lives are characterized by constant development, which offers new opportunities for us in ...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
Diese Bachelor-Arbeit beschäftigt sich mit dem Massenphänomen E-Sport und beleuchtet, welches wirtsc...
E-sports - competition based playing of video games is becoming a growing industry and an increasing...
The subject of the study is the managerial aspects of the functioning of the e–sports market in the ...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
Praca ma charakter przeglądowy. Celem mojej pracy jest podsumowanie aktualnej wiedzy medioznawczej n...