Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an intervention for fine motor recovery in chronic stroke. Methods: Ten chronic phase post-stroke participants (mean time since CVA = 39 mos; mean age = 72 yrs) completed a 16-session program using the Nintendo Wii for 15 min two times per week with their more affected hand (10 right handed). Functional recovery (Jebsen Hand Function Test (JHFT), Box and Block Test (BBT), Nine Hole Peg Test (NHPT)), and quality of life (QOL; Stroke Impact Scale (SIS)) were measured at baseline (pre-testing), after 8 sessions (mid-testing) and after 16 sessions (post-testing). Results: Significant improvements were found with the JHFT, BBT and NHPT from pre-testin...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Katja Adie,1 Christine Schofield,1 Margie Berrow,2 Jennifer Wingham,3 Janet Freeman,1 John Humfryes,...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...
Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affe...
Objective: Balance deficits following stroke are common and debilitating. Commercially available gam...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
Background. Stroke is a common cerebral circulatory disorder that has several sequelae that affect t...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Primary Focus: Rehabilitation, Disability, and Participation Learning Objectives: ● Define interacti...
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Objective: To investigate the efficacy of Nintendo Wii Fit (R)-based balance rehabilitation as an ad...
Objective: To investigate the efficacy of Nintendo Wii Fit®-based balance rehabilitation as an adjun...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Katja Adie,1 Christine Schofield,1 Margie Berrow,2 Jennifer Wingham,3 Janet Freeman,1 John Humfryes,...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...
Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affe...
Objective: Balance deficits following stroke are common and debilitating. Commercially available gam...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
Background. Stroke is a common cerebral circulatory disorder that has several sequelae that affect t...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Primary Focus: Rehabilitation, Disability, and Participation Learning Objectives: ● Define interacti...
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Objective: To investigate the efficacy of Nintendo Wii Fit (R)-based balance rehabilitation as an ad...
Objective: To investigate the efficacy of Nintendo Wii Fit®-based balance rehabilitation as an adjun...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Katja Adie,1 Christine Schofield,1 Margie Berrow,2 Jennifer Wingham,3 Janet Freeman,1 John Humfryes,...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...