Introduction: The disability of upper limb function (MS) of children with Cerebral Palsy (CP) spastic hemiparetic restricts their participation in social activities. Virtual reality (VR) has shown promising results in functional recovery of this population, however, few studies have evaluated its effectiveness in the reaching of motion of these children. Objective: To assess the effects of training with RV in the movement range of children with CP spastic hemiparetic. Materials and Methods: We conducted a randomized crossover trial, where the sample consisted of 12 children diagnosed with PC hemiparetic, both genders, with a mean age of 9.63 ± 2.3 years. The sample characterization was performed by assessing muscle tone, range of motion, gr...
Resumo: As crianças e adolescentes com Paralisia Cerebral (PC) Espástica diparética apresentam compr...
The aim of this study was to investigate the effects of virtual reality program for balance and adva...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Bu çalışmada hemiparetik Serebral Palsili (SP) çocuklarda sanal gerçeklik (SG) eğitiminin denge, üst...
Background and Purpose Virtual reality (VR) creates an exercise environment in which the intensity o...
Virtual reality (VR) is a computer technology that artificially generates sensory information in a f...
Introduction: Cerebral palsy is a group of permanent disorders of movement and posture c...
Introduction: The limitations in performing functional activities in children and adolescents with c...
We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cereb...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
As crianças e adolescentes com Paralisia Cerebral (PC) Espástica diparética apresentam comprometimen...
Introduction: Hemiparetic cerebral palsy refers to an impairment caused by non-progressive damages t...
A paralisia cerebral (PC) é uma desordem permanente do movimento, tônus muscular ou postura causada ...
Introduction: The use of video games as a physical therapy intervention in patients with Cerebral Pa...
Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture ...
Resumo: As crianças e adolescentes com Paralisia Cerebral (PC) Espástica diparética apresentam compr...
The aim of this study was to investigate the effects of virtual reality program for balance and adva...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Bu çalışmada hemiparetik Serebral Palsili (SP) çocuklarda sanal gerçeklik (SG) eğitiminin denge, üst...
Background and Purpose Virtual reality (VR) creates an exercise environment in which the intensity o...
Virtual reality (VR) is a computer technology that artificially generates sensory information in a f...
Introduction: Cerebral palsy is a group of permanent disorders of movement and posture c...
Introduction: The limitations in performing functional activities in children and adolescents with c...
We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cereb...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
As crianças e adolescentes com Paralisia Cerebral (PC) Espástica diparética apresentam comprometimen...
Introduction: Hemiparetic cerebral palsy refers to an impairment caused by non-progressive damages t...
A paralisia cerebral (PC) é uma desordem permanente do movimento, tônus muscular ou postura causada ...
Introduction: The use of video games as a physical therapy intervention in patients with Cerebral Pa...
Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture ...
Resumo: As crianças e adolescentes com Paralisia Cerebral (PC) Espástica diparética apresentam compr...
The aim of this study was to investigate the effects of virtual reality program for balance and adva...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...