Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has expanded over the years to include not only traditional arts like music, theatre, and painting but also contemporary arts like film and television, each has brought different challenges and opportunities to expand the way we think, and videogames present many such opportunities of their own. The focus of this work will be to examine the way in which videogames' interactive and player-centric nature can present distinctive types of fictional content. Videogames present a few unusual challenges to establishing what is fictionally true in them, and they also provide a few forms of fictional truth not commonly found in other works. I will examine t...
After introducing the ludological and narratological sides of modern video game theory, we explain I...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has ex...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
Videogames are like novels or films, and unlike oil paintings or marble sculptures, in being ontolo...
Videogames depict objects, individuals and situations that, like those depicted in fictions such as ...
Due to the increasing popularity of video games in mass media culture, I will be investigating one p...
This paper considers the medium of videogames from a goodmanian standpoint. After some preliminary c...
In the digital age, fictional narratives worthy of serious analysis are no longer confined to print....
After introducing the ludological and narratological sides of modern video game theory, we explain I...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has ex...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
Videogames are like novels or films, and unlike oil paintings or marble sculptures, in being ontolo...
Videogames depict objects, individuals and situations that, like those depicted in fictions such as ...
Due to the increasing popularity of video games in mass media culture, I will be investigating one p...
This paper considers the medium of videogames from a goodmanian standpoint. After some preliminary c...
In the digital age, fictional narratives worthy of serious analysis are no longer confined to print....
After introducing the ludological and narratological sides of modern video game theory, we explain I...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...