The use of digital games in education is growing. Digital games with their elements of `play' and `challenge' are increasingly viewed as a successful medium for engaging and motivating students, in situations where students may be uninterested or distant. One such situation is mathematics education in Nigeria where young people in schools can be unenthusiastic about the subject. The introduction of digital educational games is being trialed to see if it can address this issue. A key element for ensuring the success of the introduction of new technologies is that the users are prepared and ready to accept the technology. This also applies to the introduction of digital educational games in the classroom. Technology Acceptance Models (TAMs) h...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
The study sought to investigate the perceptions of Mathematics teachers and students on the implemen...
CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHER...
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the factors that...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
The importance of Mathematics as a foundational subject for developing the creative technological ab...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; te...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
Educational video games represent an educational change that challenges teachers and managers of Hig...
Mathematics is an essential part of the Nigerian education vision. Mathematics is widely perceived a...
Numerous research findings have applauded the integration of technology in the classroom especially ...
The aim of this study is to determine the level of compliance of the educational digital game design...
Educational video games (EVGs) are gaining momentum as a means of increasing students’ motivation in...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
The study sought to investigate the perceptions of Mathematics teachers and students on the implemen...
CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHER...
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the factors that...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
The importance of Mathematics as a foundational subject for developing the creative technological ab...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; te...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
Educational video games represent an educational change that challenges teachers and managers of Hig...
Mathematics is an essential part of the Nigerian education vision. Mathematics is widely perceived a...
Numerous research findings have applauded the integration of technology in the classroom especially ...
The aim of this study is to determine the level of compliance of the educational digital game design...
Educational video games (EVGs) are gaining momentum as a means of increasing students’ motivation in...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
The study sought to investigate the perceptions of Mathematics teachers and students on the implemen...
CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHER...