The goal of this practice-led research is to explore how tangible interaction can be used to create novel experiences of heritage at house museums (HMs). I use "designerly" and participatory approaches to co-design a series of interactive exhibits at the Bishops' House museum (BHm) in Sheffield. This research has shown so far the potential for using tangible interaction to bring the place to life and demonstrated different ways to use creative and participatory methods, which benefited both the design and implementation of interactive systems in the museum and with the local community
Interactive technologies, such as mixed-reality and natural interactions with avatars, can enhance c...
Interactive exhibits are now commonplace in museum settings, providing ‘edutainment ’ for visitors. ...
The technological advances brought about by the Internet of Things enable new opportunities for a mo...
With my practice-based PhD, I intended to broaden current practice in exhibition design by means of...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
This paper presents current research on the design and evaluation of tangible interaction within hou...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
This paper argues that the design of interactive installations for museums and other heritage sites ...
Built heritage objects possess multiple types of information, varying from simple, factual aspects t...
We present an interactive and multisensory intervention designed for a house museum. Digital technol...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
Museums are traditionally considered learning environments and are ordinarily used for non-formal ed...
Tangible and Embodied interactions are areas of research within HCI and Interaction design. They ref...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Drawing on a design perspective, the research explores the application of tangible interaction in m...
Interactive technologies, such as mixed-reality and natural interactions with avatars, can enhance c...
Interactive exhibits are now commonplace in museum settings, providing ‘edutainment ’ for visitors. ...
The technological advances brought about by the Internet of Things enable new opportunities for a mo...
With my practice-based PhD, I intended to broaden current practice in exhibition design by means of...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
This paper presents current research on the design and evaluation of tangible interaction within hou...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
This paper argues that the design of interactive installations for museums and other heritage sites ...
Built heritage objects possess multiple types of information, varying from simple, factual aspects t...
We present an interactive and multisensory intervention designed for a house museum. Digital technol...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
Museums are traditionally considered learning environments and are ordinarily used for non-formal ed...
Tangible and Embodied interactions are areas of research within HCI and Interaction design. They ref...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Drawing on a design perspective, the research explores the application of tangible interaction in m...
Interactive technologies, such as mixed-reality and natural interactions with avatars, can enhance c...
Interactive exhibits are now commonplace in museum settings, providing ‘edutainment ’ for visitors. ...
The technological advances brought about by the Internet of Things enable new opportunities for a mo...