International audienceTouch latency has been shown to deteriorate users' performances at levels as low as 25 ms, but this was tested only in short experimental sessions. Real life usage of touchscreens covers much longer periods. It provides training which could lead to reduce the impact of latency.We investigate users' ability to compensate for touch latency with training. Two groups of participants were trained on a tracking task during ten different days over two weeks with either high or low latency. The gap of performances between the two groups, observed at the beginning of the experiment, was reduced by 54 % after training. Users can thus compensate for latency, at least partially. These results nuance the negative effects of touch l...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
The present experiment adds another study to the experiments on negative synchronization errors: Ask...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Althou...
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If c...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
Touchscreens became the dominant input device for smartphones. Users' touch behaviour has been widel...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
International audienceWith direct-touch interaction, users are sensitive to very low levels of laten...
The paper reports results from an experimental study quantifying how latency affects the playing acc...
Finger touch interface has been less popular for desktop touchscreens than for mobile IT devices, an...
Touchscreens sind eine weit verbreitete Schnittstelle zwischen Mensch und Computer, vor allem bei mo...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
The present experiment adds another study to the experiments on negative synchronization errors: Ask...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Althou...
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If c...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
Touchscreens became the dominant input device for smartphones. Users' touch behaviour has been widel...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
International audienceWith direct-touch interaction, users are sensitive to very low levels of laten...
The paper reports results from an experimental study quantifying how latency affects the playing acc...
Finger touch interface has been less popular for desktop touchscreens than for mobile IT devices, an...
Touchscreens sind eine weit verbreitete Schnittstelle zwischen Mensch und Computer, vor allem bei mo...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
The present experiment adds another study to the experiments on negative synchronization errors: Ask...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...