We introduce a novel approach to cultural heritage experience: by means of ego-vision embedded devices we develop a system, which offers a more natural and entertaining way of accessing museum knowledge. Our method is based on distributed self-gesture and artwork recognition, and does not need fixed cameras nor radio-frequency identifications sensors. We propose the use of dense trajectories sampled around the hand region to perform self-gesture recognition, understanding the way a user naturally interacts with an artwork, and demonstrate that our approach can benefit from distributed training. We test our algorithms on publicly available data sets and we extend our experiments to both virtual and real museum scenarios, where our method sho...
The recognition of human gestures is crucial for improving the quality of human-robot cooperation. T...
The spread of IoT and wearable devices is bringing out gesture interfaces as a solution for a more n...
In this paper we present a gesture recognition framework for providing the visitors of a museum exhi...
We introduce a novel approach to cultural heritage experience: by means of ego-vision embedded devic...
We introduce a novel approach to cultural heritage experience: by means of ego-vision embedded devic...
We present a novel approach for recreating life-like experiences through an easy and natural gesture...
This paper describes a Mixed Reality-supported interactive museum exhibit. Using an easy and intuiti...
While most human-machine interactions today take place via direct contact methods like the mouse, ke...
We present a novel method for monocular hand gesture recognition in ego-vision scenarios that deals ...
Abstract — Hands-free gaming systems are likely to gain, in the near future, the total share of the ...
We present a novel method for monocular hand gesture recognition in ego-vision scenarios that deals ...
Developers of interactive exhibits often struggle to find appropriate input devices that enable intu...
Hands-free gaming systems are likely to gain, in the near future, the total share of the electronic ...
Portable devices for first-person camera views will play a central role in future interactive system...
The recognition of human gestures is crucial for improving the quality of human-robot cooperation. T...
The spread of IoT and wearable devices is bringing out gesture interfaces as a solution for a more n...
In this paper we present a gesture recognition framework for providing the visitors of a museum exhi...
We introduce a novel approach to cultural heritage experience: by means of ego-vision embedded devic...
We introduce a novel approach to cultural heritage experience: by means of ego-vision embedded devic...
We present a novel approach for recreating life-like experiences through an easy and natural gesture...
This paper describes a Mixed Reality-supported interactive museum exhibit. Using an easy and intuiti...
While most human-machine interactions today take place via direct contact methods like the mouse, ke...
We present a novel method for monocular hand gesture recognition in ego-vision scenarios that deals ...
Abstract — Hands-free gaming systems are likely to gain, in the near future, the total share of the ...
We present a novel method for monocular hand gesture recognition in ego-vision scenarios that deals ...
Developers of interactive exhibits often struggle to find appropriate input devices that enable intu...
Hands-free gaming systems are likely to gain, in the near future, the total share of the electronic ...
Portable devices for first-person camera views will play a central role in future interactive system...
The recognition of human gestures is crucial for improving the quality of human-robot cooperation. T...
The spread of IoT and wearable devices is bringing out gesture interfaces as a solution for a more n...
In this paper we present a gesture recognition framework for providing the visitors of a museum exhi...