Thanks to the evolution of game controllers (mainly the Kinect™ sensor and the Balance Board™), video games are becoming more and more popular in physical rehabilitation. Indeed the integration of serious games in rehabilitation has been tested for various pathologies (e.g. brain stroke, cerebral palsy, Parkinson's disease. ). Parallel to this clinical research, a lot of studies have been done in order to validate the use of these game controllers for simple biomechanical evaluation. Currently, it is thus possible to record the motions performed by the patients during serious gaming exercises for later analysis. Therefore, data collected during the exercises could be used for monitoring the evolution of the patients during long term rehabil...
Background: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
Objectives To evaluate the learning, retention and transfer of performance improvements after Ninten...
Thanks to the evolution of game controllers video games are becoming more and more popular in physic...
The use of video games in physical rehabilitation is becoming more and more popular. A lot of studie...
Lack of motivation has been highlighted as a major cause of adverse patients outcomes during the reh...
The aim of this study was to determine if the results of activities performed using specially develo...
In this paper, we describe Remote Monitoring Validation Engineering System (ReMoVES), a newly-develo...
PURPOSE: The purpose of this study was to investigate if a serious game, Myobox, could be used to tr...
ABSTRACT Video games with virtual interaction have been successfully used in physical therapy progra...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
As technological innovation is fused into the rehabilitation process, it gives conventional therapy ...
Background Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
Objective: Being aware that serious games can be an interesting and appealing tool, the objective of...
Background: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
Objectives To evaluate the learning, retention and transfer of performance improvements after Ninten...
Thanks to the evolution of game controllers video games are becoming more and more popular in physic...
The use of video games in physical rehabilitation is becoming more and more popular. A lot of studie...
Lack of motivation has been highlighted as a major cause of adverse patients outcomes during the reh...
The aim of this study was to determine if the results of activities performed using specially develo...
In this paper, we describe Remote Monitoring Validation Engineering System (ReMoVES), a newly-develo...
PURPOSE: The purpose of this study was to investigate if a serious game, Myobox, could be used to tr...
ABSTRACT Video games with virtual interaction have been successfully used in physical therapy progra...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
As technological innovation is fused into the rehabilitation process, it gives conventional therapy ...
Background Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
Objective: Being aware that serious games can be an interesting and appealing tool, the objective of...
Background: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
Objectives To evaluate the learning, retention and transfer of performance improvements after Ninten...