In this paper, we present a system to capture and animate a highly realistic avatar model of a user in real-time. The animated human model consists of a rigged 3D mesh and a texture map. The system is based on KinectV2 input which captures the skeleton of the current pose of the subject in order to animate the human shape model. An additional high-resolution RGB camera is used to capture the face for updating the texture map on each frame. With this combination of image based rendering with computer graphics we achieve photo-realistic animations in real-time. Additionally, this approach is well suited for networked scenarios, because of the low per frame amount of data to animate the model, which consists of motion capture parameters and a ...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
In multi-user virtual environments real-world people interact via digital avatars. In order to make ...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
Abstract — A real time facial puppetry system is presented. Compared with existing systems, the prop...
We present a novel image-based representation for dynamic 3D avatars, which allows effective handlin...
Figure 1: Our system captures and tracks the facial expression dynamics of the users (grey rendering...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
In this paper, a novel system for real time face tracking and animation is presented. The system is ...
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we inv...
We demonstrate a process for capturing human subjects and gener-ating digital characters from those ...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
We propose a system for real-time sketching of human faces. On the basis of a three-dimensional desc...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
In multi-user virtual environments real-world people interact via digital avatars. In order to make ...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
Abstract — A real time facial puppetry system is presented. Compared with existing systems, the prop...
We present a novel image-based representation for dynamic 3D avatars, which allows effective handlin...
Figure 1: Our system captures and tracks the facial expression dynamics of the users (grey rendering...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
In this paper, a novel system for real time face tracking and animation is presented. The system is ...
Making use of a class of 2D statistical face models known as active appearance models (AAMs), we inv...
We demonstrate a process for capturing human subjects and gener-ating digital characters from those ...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
We propose a system for real-time sketching of human faces. On the basis of a three-dimensional desc...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
In multi-user virtual environments real-world people interact via digital avatars. In order to make ...