This research focuses on the effectiveness of using mobile Augmented Reality (mAR) for learning. Prior research has focused primarily on developing virtual contents for Augmented Reality (AR) and has largely ignored AR in the mobile context. Herein, this research primarily aims to examine the effectiveness of learning through two modes: mobile Augmented Reality (mAR) and the Current Learning Mode (CLM). This research is extended to the development stage of a theoretical model, to evaluate the ability of mAR in improving the learning outcomes that guide a further consideration of growth in learning. The first phase of this thesis is to examine the impact of how mAR influences the learning outcomes in cognitive ability and affective learni...
MAR approaches have been applied as an instructional strategy in educational contexts. In this respe...
The limitation of current e-learning technology has caused a lack of student attention in educationa...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
Augmented Reality (AR) is an emerging technology that is gaining greater influence on teaching every...
The research on augmented reality applications in education is still in an early stage, and there is...
With the advent of Mobile Augmented Reality (MAR) technology, it has the potential to be widely used...
Objectives: To present the enhanced framework from developing a mobile-Augmented Reality (mAR) appli...
Augmented Reality is an emerging technology having more and more influence on teaching. Together wit...
Augmented Reality (AR) is an emergent technology that is acquiring more and more relevance in teachi...
This paper presents a review of practical research papers on augmented reality games for learning. T...
Learning is one of the most interactive processes that humans practice. The level of interaction bet...
Previous research on Mobile AR (MAR) in science learning fall short in explaining the factors that p...
Augmented Reality (AR) is an emergent technology that is acquiring more and more relevance in teach...
AbstractThis paper presents an analysis of the educational experiences related to the use of mobile ...
[[abstract]]Mobile Augmented Reality (MAR) has becomes more widely used and provides the great conte...
MAR approaches have been applied as an instructional strategy in educational contexts. In this respe...
The limitation of current e-learning technology has caused a lack of student attention in educationa...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
Augmented Reality (AR) is an emerging technology that is gaining greater influence on teaching every...
The research on augmented reality applications in education is still in an early stage, and there is...
With the advent of Mobile Augmented Reality (MAR) technology, it has the potential to be widely used...
Objectives: To present the enhanced framework from developing a mobile-Augmented Reality (mAR) appli...
Augmented Reality is an emerging technology having more and more influence on teaching. Together wit...
Augmented Reality (AR) is an emergent technology that is acquiring more and more relevance in teachi...
This paper presents a review of practical research papers on augmented reality games for learning. T...
Learning is one of the most interactive processes that humans practice. The level of interaction bet...
Previous research on Mobile AR (MAR) in science learning fall short in explaining the factors that p...
Augmented Reality (AR) is an emergent technology that is acquiring more and more relevance in teach...
AbstractThis paper presents an analysis of the educational experiences related to the use of mobile ...
[[abstract]]Mobile Augmented Reality (MAR) has becomes more widely used and provides the great conte...
MAR approaches have been applied as an instructional strategy in educational contexts. In this respe...
The limitation of current e-learning technology has caused a lack of student attention in educationa...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...