Maps are an important component within many of the playful and gameful experien ces designed to turn cities into a playable infrastructures. They take advantage of the fact that the technology used for obtaining accurate spatial information, such as GPS receivers and magnetometers (digital compasses), are now so widespread that they are considered as ‘standard’ sensors on mobile phones, which are themselves ubiquitous. Interactive digital maps, therefore, are are widely used by the general public for a variety of purposes. However, despite the rich design history of cartography digital maps typically exhibit a dominant aesthetic that has been designed to serve the usability and utility requirements of turn-by-turn urban navigation, which is...
The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explor...
These days, wayfinding is often associated with ‘asking’ Google Maps for directions. Over one billio...
As researchers of located learning, we are interested in the public use of vantage points to gain di...
Despite the rich design history within the field of cartography, the majority of digital maps exhibi...
Despite the rich design history within the field of cartography, the majority of digital maps exhibi...
In this paper I will examine how maps in location-based mobile games are used assurfaces on which pl...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
This paper presents a number of cartographic design solutions to the creation of a web-map for the m...
This Master’s thesis investigates the intersection of understanding place through cartographic visua...
This thesis is concerned with the production and deployment of the digital maps in contemporary comp...
The materiality, aesthetics, logics and processes of digitality have infused the physical space of c...
Representing the city is an issue not easily solved. In the arts, the literature and the many differ...
In this article we discuss an ongoing research project that uses participatory mapping to gain insig...
This paper combines media and cultural studies, science and technology studies, geography and urban ...
This paper presents empirical analysis of the ways in which digital navigation technology use encour...
The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explor...
These days, wayfinding is often associated with ‘asking’ Google Maps for directions. Over one billio...
As researchers of located learning, we are interested in the public use of vantage points to gain di...
Despite the rich design history within the field of cartography, the majority of digital maps exhibi...
Despite the rich design history within the field of cartography, the majority of digital maps exhibi...
In this paper I will examine how maps in location-based mobile games are used assurfaces on which pl...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
This paper presents a number of cartographic design solutions to the creation of a web-map for the m...
This Master’s thesis investigates the intersection of understanding place through cartographic visua...
This thesis is concerned with the production and deployment of the digital maps in contemporary comp...
The materiality, aesthetics, logics and processes of digitality have infused the physical space of c...
Representing the city is an issue not easily solved. In the arts, the literature and the many differ...
In this article we discuss an ongoing research project that uses participatory mapping to gain insig...
This paper combines media and cultural studies, science and technology studies, geography and urban ...
This paper presents empirical analysis of the ways in which digital navigation technology use encour...
The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explor...
These days, wayfinding is often associated with ‘asking’ Google Maps for directions. Over one billio...
As researchers of located learning, we are interested in the public use of vantage points to gain di...