Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to enhancing the learning experience they provide. Problem-based learning (PBL) is one option by which virtual worlds can provide a creative solution to providing real-world experience within a safe and controlled environment free from the consequences associated with typical real-world experience
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. ...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Problem-based learning (PBL) is a constructivist-learning model of instruction, whereby the teacher ...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
This paper discusses a recent study to test the effectiveness of combining 3D virtual worlds (VWs) w...
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. ...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Problem-based learning (PBL) is a constructivist-learning model of instruction, whereby the teacher ...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
This paper discusses a recent study to test the effectiveness of combining 3D virtual worlds (VWs) w...
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...