Problems related to high levels of gaming and Internet usage are increasingly recognized as a potential public health burden across the developed world. The aim of this review was to present an international perspective on prevention strategies for Internet gaming disorder and related health conditions (e.g., Internet addiction), as well as hazardous gaming and Internet use. A systematic review of quantitative research evidence was conducted, followed by a search of governmental reports, policy and position statements, and health guidelines in the last decade. The regional scope included the United States, United Kingdom, Australia, China, Germany, Japan, and South Korea. Prevention studies have mainly involved school-based programs t...
Background and aims: The growing problem of Internet addiction has been acknowledged through the inc...
Adolescents’ media use represents a normative need for information, communication, recreation and fu...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
Problems related to high levels of gaming and Internet usage are increasingly recognized as a potent...
Purpose of Review Recent international developments in policy and prevention for disordered or hazar...
Internet use-related addiction problems are increasingly being recognized on a European scale due to...
In this commentary, I discuss the recent paper by Király et al. (2018), which provides a systematic ...
Internet use-related addiction problems are increasingly being recognized on a European scale due to...
Treatment services for Internet gaming disorder are becoming increasingly prevalent worldwide, parti...
Problematic video gaming is a global problem. Policy and programs responses to the problem vary amon...
Internet gaming disorder is gaining attention around the world. Some efforts have been directed towa...
Background: Emerging Internet technologies are now creeping into the game arena. Increased incidence...
The rise of problematic gaming (PG) prevalence among the youth is a growing concern globally. PG is ...
Internet gaming disorder has been widely recognized as a new health issue. At present, we are experi...
Background and aims Empirical research into problematic video game playing suggests that overuse mig...
Background and aims: The growing problem of Internet addiction has been acknowledged through the inc...
Adolescents’ media use represents a normative need for information, communication, recreation and fu...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
Problems related to high levels of gaming and Internet usage are increasingly recognized as a potent...
Purpose of Review Recent international developments in policy and prevention for disordered or hazar...
Internet use-related addiction problems are increasingly being recognized on a European scale due to...
In this commentary, I discuss the recent paper by Király et al. (2018), which provides a systematic ...
Internet use-related addiction problems are increasingly being recognized on a European scale due to...
Treatment services for Internet gaming disorder are becoming increasingly prevalent worldwide, parti...
Problematic video gaming is a global problem. Policy and programs responses to the problem vary amon...
Internet gaming disorder is gaining attention around the world. Some efforts have been directed towa...
Background: Emerging Internet technologies are now creeping into the game arena. Increased incidence...
The rise of problematic gaming (PG) prevalence among the youth is a growing concern globally. PG is ...
Internet gaming disorder has been widely recognized as a new health issue. At present, we are experi...
Background and aims Empirical research into problematic video game playing suggests that overuse mig...
Background and aims: The growing problem of Internet addiction has been acknowledged through the inc...
Adolescents’ media use represents a normative need for information, communication, recreation and fu...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...