This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 years old, with type-1 diabetes. The novelty of the approach is the multi-stakeholder approach to design and evaluation (diabetes consultants, nurses, parents and children) and the creation of a tangible interface game for interactive learning of diabetes concepts for children aged 3-8
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
poster abstractResearchers have struggled to create effective mechanisms that help educate children ...
Type 1 Diabetes Mellitus (T1DM) can be particularly overwhelming for a young child whose world has j...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Younger children (under 9 years) with type-1 diabetes are often very passive in the management of th...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
peer-reviewedIn this paper, we report on a project investigating the role of Interactive Technologie...
Background: Insulin therapy is of high importance in glycemic control and prevention of complication...
Some of the central concerns in technology development for healthcare interventions in Type 1 Diabet...
peer-reviewedThe central question of this thesis is: How to design Interactive Technology (IT) for/w...
Mobile serious games are very important tools for self-learning, training, and edutainment. They can...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Problem--The development of diabetes produces a state of shock for the child and his or her family. ...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
Objective To assess the effects of a personal robot, providing diabetes self-management education in...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
poster abstractResearchers have struggled to create effective mechanisms that help educate children ...
Type 1 Diabetes Mellitus (T1DM) can be particularly overwhelming for a young child whose world has j...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Younger children (under 9 years) with type-1 diabetes are often very passive in the management of th...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
peer-reviewedIn this paper, we report on a project investigating the role of Interactive Technologie...
Background: Insulin therapy is of high importance in glycemic control and prevention of complication...
Some of the central concerns in technology development for healthcare interventions in Type 1 Diabet...
peer-reviewedThe central question of this thesis is: How to design Interactive Technology (IT) for/w...
Mobile serious games are very important tools for self-learning, training, and edutainment. They can...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Problem--The development of diabetes produces a state of shock for the child and his or her family. ...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
Objective To assess the effects of a personal robot, providing diabetes self-management education in...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
poster abstractResearchers have struggled to create effective mechanisms that help educate children ...
Type 1 Diabetes Mellitus (T1DM) can be particularly overwhelming for a young child whose world has j...