Human computation games lack established ways of balancing the difficulty of tasks or levels served to players, potentially contributing to their low engagement rates. Traditional player rating systems have been suggested as a potential solution: using them to rate both players and tasks could estimate player skill and task difficulty and fuel player-task matchmaking. However, neither the effect of difficulty balancing on engagement in human computation games nor the use of player rating systems for this purpose has been empirically tested. We therefore examined the engagement effects of using the Glicko-2 player rating system to order tasks in the human computation game Paradox. An online experiment (n=294) found that both matchmaking-base...
How to take multiple factors into account when evaluating a Game with a Purpose? How is player behav...
Game competitions may involve different player roles and be score-based rather than win/loss based. ...
New developments in machine learning techniques have created opportunities for the Human-Computer In...
Human computation games lack established ways of balancing the difficulty of tasks or levels served ...
Human Computation Games (HCGs) aim to engage volunteers to solve information tasks, yet suffer from ...
Part 6: Game UnderstandingInternational audienceHuman computation games aim to apply human skill tow...
Citizen science games must balance task difficulty with player skill to ensure optimal engagement an...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Peer consistency evaluation is often used in games with a purpose (GWAP) to evaluate workers using o...
What is the biggest difference between playing a game against a human or against a computer generate...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
“Games with a Purpose” are interactive games that users play because they are fun, with the added be...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
How to take multiple factors into account when evaluating a Game with a Purpose? How is player behav...
Game competitions may involve different player roles and be score-based rather than win/loss based. ...
New developments in machine learning techniques have created opportunities for the Human-Computer In...
Human computation games lack established ways of balancing the difficulty of tasks or levels served ...
Human Computation Games (HCGs) aim to engage volunteers to solve information tasks, yet suffer from ...
Part 6: Game UnderstandingInternational audienceHuman computation games aim to apply human skill tow...
Citizen science games must balance task difficulty with player skill to ensure optimal engagement an...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Peer consistency evaluation is often used in games with a purpose (GWAP) to evaluate workers using o...
What is the biggest difference between playing a game against a human or against a computer generate...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
“Games with a Purpose” are interactive games that users play because they are fun, with the added be...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
How to take multiple factors into account when evaluating a Game with a Purpose? How is player behav...
Game competitions may involve different player roles and be score-based rather than win/loss based. ...
New developments in machine learning techniques have created opportunities for the Human-Computer In...