Existing theories that cover engagement with games largely ignore important elements, such as the role of context and the dynamic nature of gaming over time, while the few theories that do apply to disengagement are too general and thus provide few tools for understanding actual behavior. The current study aims to advance our understanding of game engagement by contrasting existing theoretical approaches with bottom-up, qualitative data collected in 30 interviews about game engagement with children and parents
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
This article provides a synthesis of a group of research studies conducted to better understand in w...
To maximize the growth and manage psychological distress as well as the formation of good character,...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
There has been significant scientific interest in examining the potential learning consequences of s...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Although games are frequently described as ‘engaging’, what this means exactly continues to be subje...
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
This article provides a synthesis of a group of research studies conducted to better understand in w...
To maximize the growth and manage psychological distress as well as the formation of good character,...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
There has been significant scientific interest in examining the potential learning consequences of s...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Although games are frequently described as ‘engaging’, what this means exactly continues to be subje...
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...