Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. Methods This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40\ua0min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30\ua0min each session. The primary o...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
[Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture and movement...
Abstract. [Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture an...
The aim of this research is to investigate the usability and potential effect of Wii Fit games as po...
WOS: 000387111100016PubMed ID: 26858013BackgroundThis study compared the effects of Nintendo Wii-Fit...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Introduction: The theoretical part of the thesis summarizes findings from foreign literature on virt...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...
Aim: The aim of this study is to assess benefits of therapy by Vojta method and by using the active ...
PURPOSE: To determine whether 6 weeks home-based video game-based balance training (VGBT) is effecti...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
[Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture and movement...
Abstract. [Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture an...
The aim of this research is to investigate the usability and potential effect of Wii Fit games as po...
WOS: 000387111100016PubMed ID: 26858013BackgroundThis study compared the effects of Nintendo Wii-Fit...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Introduction: The theoretical part of the thesis summarizes findings from foreign literature on virt...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...
Aim: The aim of this study is to assess benefits of therapy by Vojta method and by using the active ...
PURPOSE: To determine whether 6 weeks home-based video game-based balance training (VGBT) is effecti...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...
Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-...