Background: Globally, burns are the fifth leading cause of non-fatal children's injuries, and the leading cause of childhood burns is hot beverage scalds. Although there have been a number of programmes aimed at preventing scalds in children, very few have specifically addressed hot beverage scalds, and fewer have reported a reduction in injury rates. In Australia, hot beverage scalds account for 18 % of all childhood burns - a figure that has remained constant for the past decade. Innovative new technologies, such as Smartphone applications (apps), present a novel way for delivering individual-level injury prevention messages. The low cost, scalability and broad reach make this technology an ideal channel for health interventions. One of t...
The objectives of this study are to describe the proportion, mechanism, severity, and outcomes of ho...
Burn treatment and management is largely patient-dependent and self-care education helps reducing ta...
Background: The popularity of video game use in burns rehabilitation has grown because, in addition ...
Background: Globally, burns are the fifth leading cause of non-fatal children's injuries, and the le...
BACKGROUND: New technologies, internet accessibility, social media, and increased smartphone ownersh...
Background: New technologies, internet accessibility, social media, and increased smartphone ownersh...
Background: New technologies, widespread availability of the internet, the rise of social media and ...
The high incidence of hot beverage scalds among young children has not changed in the past 15 years,...
Aim: The high incidence of hot beverage scalds among young children has not changed in the past 15 y...
Objective: Hot beverage scalds are a leading cause of burns in young children. The aim of this study...
Background: Using social media to recruit specific populations for research studies is gaining popul...
Objectives: SafeTea is a multifaceted intervention delivered by community practitioners to prevent h...
The objectives of this study are to describe the proportion, mechanism, severity, and outcomes of ho...
Background: Unintentional injuries are a leading cause of preventable death and a major cause of ill...
Objective: To determine the adequacy of cool running water first aid provided by healthcare professi...
The objectives of this study are to describe the proportion, mechanism, severity, and outcomes of ho...
Burn treatment and management is largely patient-dependent and self-care education helps reducing ta...
Background: The popularity of video game use in burns rehabilitation has grown because, in addition ...
Background: Globally, burns are the fifth leading cause of non-fatal children's injuries, and the le...
BACKGROUND: New technologies, internet accessibility, social media, and increased smartphone ownersh...
Background: New technologies, internet accessibility, social media, and increased smartphone ownersh...
Background: New technologies, widespread availability of the internet, the rise of social media and ...
The high incidence of hot beverage scalds among young children has not changed in the past 15 years,...
Aim: The high incidence of hot beverage scalds among young children has not changed in the past 15 y...
Objective: Hot beverage scalds are a leading cause of burns in young children. The aim of this study...
Background: Using social media to recruit specific populations for research studies is gaining popul...
Objectives: SafeTea is a multifaceted intervention delivered by community practitioners to prevent h...
The objectives of this study are to describe the proportion, mechanism, severity, and outcomes of ho...
Background: Unintentional injuries are a leading cause of preventable death and a major cause of ill...
Objective: To determine the adequacy of cool running water first aid provided by healthcare professi...
The objectives of this study are to describe the proportion, mechanism, severity, and outcomes of ho...
Burn treatment and management is largely patient-dependent and self-care education helps reducing ta...
Background: The popularity of video game use in burns rehabilitation has grown because, in addition ...