Key aspirations for VR and 360 Audio-Visual productions are immersion and presence. Yet, these are impossible to achieve without close spatial synchronisation between fields of vision and the soundscape. Audio has been recognised by many VR/360 practitioners as the most difficult aspect to control when included within the user experience. In an attempt to overcome this there is much current research into object-based and scene-based audio paradigms that deploy complex rendering and spatialisation techniques via game-engines such as Unity and proprietary software. There has been some success with these approaches, most notably BBC R&D’s landmark VR experience, The Turning Forest. However, many VR/360 productions may not require such complex ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Sheffield VeRse – a 360 VR (Virtual Reality) experience The concept of the project is an immersiv...
The production of audio for virtual, augmented and mixed reality (‘XR’) is on the verge of rapid gro...
Perhaps the most pervasive immersive format at present is 360° video, which can be panned whilst bei...
An area of immersive storytelling in rapid evolution is that of extended reality. This emergent mode...
Copyright © The Author(s) 2022. In common with many industries, the audiovisual sector is likely to ...
Since the use of video became popular in the last five decades, the quality of the recorded images i...
In order to maximise the immersion in VR environments, a plausible spatial audio reproduction synchr...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experi...
While the popularity of virtual reality (VR) grows in a wide range of application contexts – e.g. en...
In immersive and interactive contents like 360-degrees videos the user has the control of the camera...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
Due to the changing and enhancement in needs of the growing technology savvy society, many users hav...
The thesis focuses on description of basic principlesof 360° video creation, which can be projected ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Sheffield VeRse – a 360 VR (Virtual Reality) experience The concept of the project is an immersiv...
The production of audio for virtual, augmented and mixed reality (‘XR’) is on the verge of rapid gro...
Perhaps the most pervasive immersive format at present is 360° video, which can be panned whilst bei...
An area of immersive storytelling in rapid evolution is that of extended reality. This emergent mode...
Copyright © The Author(s) 2022. In common with many industries, the audiovisual sector is likely to ...
Since the use of video became popular in the last five decades, the quality of the recorded images i...
In order to maximise the immersion in VR environments, a plausible spatial audio reproduction synchr...
Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the ...
Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experi...
While the popularity of virtual reality (VR) grows in a wide range of application contexts – e.g. en...
In immersive and interactive contents like 360-degrees videos the user has the control of the camera...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
Due to the changing and enhancement in needs of the growing technology savvy society, many users hav...
The thesis focuses on description of basic principlesof 360° video creation, which can be projected ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Sheffield VeRse – a 360 VR (Virtual Reality) experience The concept of the project is an immersiv...
The production of audio for virtual, augmented and mixed reality (‘XR’) is on the verge of rapid gro...