This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits
This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisa...
Providing engaging interpretation resources for museum and gallery visitors may have a great impact ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts fro...
Museums have gone through a modernization process which has seen the adoption of new technologies in...
The use of innovative technological approaches in the field of cultural heritage is now becoming ess...
Learning about history and cultural heritage (CH) is shifting from its static non-interactive state ...
In recent years the explosive growth of smartphones and the evolution of mobile communication networ...
Over the years, Human Computer Interaction has gone through remarkable change, starting from mere on...
The research explores the efficiency of augmented reality (AR) technology as a tool for the positive...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
[EN] In recent years, the use of technology in the museum context has changed radically. It has swit...
This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisa...
Providing engaging interpretation resources for museum and gallery visitors may have a great impact ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts fro...
Museums have gone through a modernization process which has seen the adoption of new technologies in...
The use of innovative technological approaches in the field of cultural heritage is now becoming ess...
Learning about history and cultural heritage (CH) is shifting from its static non-interactive state ...
In recent years the explosive growth of smartphones and the evolution of mobile communication networ...
Over the years, Human Computer Interaction has gone through remarkable change, starting from mere on...
The research explores the efficiency of augmented reality (AR) technology as a tool for the positive...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
[EN] In recent years, the use of technology in the museum context has changed radically. It has swit...
This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisa...
Providing engaging interpretation resources for museum and gallery visitors may have a great impact ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...