Artificial Intelligence is quickly becoming an integral part of the modern world, employed in almost every modern industry we interact with. Whether it be self-drive cars, integration with our web clients or the creation of actual intelligent companions such as Xiaoice1, artificial intelligence is now an integrated and critical part of our daily existence. The application of artificial intelligence to games has been explored for several decades, with many agents now competing at a high level in strategic games which prove challenging for human players (e.g. Go and Chess). With artificial intelligence now able to produce strong opponents for many games, we are more concerned with the style of play of artificial agents, rather than simply the...
This document is devoted to artificial intelligence and optimization. This part will bedevoted to ha...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This thesis investigates artificial agents learning to make strategic decisions in imperfect-informa...
Monte Carlo Tree Search (MCTS) has become a popular solution for game AI, capable of creating strong...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Institute of Perception, Action and BehaviourWhich features of a computer game contribute to the pla...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Sear...
This thesis investigates Artificial Intelligence in co-operative games that feature Partial Observab...
We investigate different approaches in the creation of artificial players on smartphone. Instead of ...
Due to the astonishing growth rate in computational power, artificial intelligence is achieving mile...
7 pagesGeneral game playing artificial intelligence has recently seen important advances due to the ...
This document is devoted to artificial intelligence and optimization. This part will bedevoted to ha...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This thesis investigates artificial agents learning to make strategic decisions in imperfect-informa...
Monte Carlo Tree Search (MCTS) has become a popular solution for game AI, capable of creating strong...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Institute of Perception, Action and BehaviourWhich features of a computer game contribute to the pla...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Sear...
This thesis investigates Artificial Intelligence in co-operative games that feature Partial Observab...
We investigate different approaches in the creation of artificial players on smartphone. Instead of ...
Due to the astonishing growth rate in computational power, artificial intelligence is achieving mile...
7 pagesGeneral game playing artificial intelligence has recently seen important advances due to the ...
This document is devoted to artificial intelligence and optimization. This part will bedevoted to ha...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This thesis investigates artificial agents learning to make strategic decisions in imperfect-informa...