This paper proposes a perspective on analyzing video games as film by comparing the interactions of the player with those of a producer or other member in the film-making process. This contrasts with existing methodologies which focus on formal characteristics or narratology. This proposal also provides a method for combining the interactivity of games with the storytelling capacity of cinema without encountering the narrative paradox
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
The author narrative and the player narrative are distinct and separate parts that make up the whole...
This paper proposes a perspective on analyzing video games as film by comparing the interactions of ...
This paper intends to give an overview on the conception and design of video games, based on a narra...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
This thesis is an examination of interactive role-playing game Dragon Age II (2011), by video game s...
The paper considers the recent academic struggle between "narratologists " and "ludol...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
VII MAGIS, International Film Studies Spring School Cinema and Contemporary Visual Arts/4, Gorizia, ...
This paper claims that the spirited debates about game narratives in the game industry and academia...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
The author narrative and the player narrative are distinct and separate parts that make up the whole...
This paper proposes a perspective on analyzing video games as film by comparing the interactions of ...
This paper intends to give an overview on the conception and design of video games, based on a narra...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
This thesis is an examination of interactive role-playing game Dragon Age II (2011), by video game s...
The paper considers the recent academic struggle between "narratologists " and "ludol...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
VII MAGIS, International Film Studies Spring School Cinema and Contemporary Visual Arts/4, Gorizia, ...
This paper claims that the spirited debates about game narratives in the game industry and academia...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
The author narrative and the player narrative are distinct and separate parts that make up the whole...