Applying games in education provides multiple benefits clearly visible in entertainment games: their engaging, goal-oriented nature encourages students to improve while they play. Educational games, also known as Serious Games (SGs) are video games designed with a main purpose other than pure entertainment; their main purpose may be to teach, to change an attitude or behavior, or to create awareness of a certain issue. As educators and game developers, the validity and effectiveness of these games towards their defined educational purposes needs to be both measurable and measured. Fortunately, the highly interactive nature of games makes the application of Learning Analytics (LA) perfect to capture students’ interaction data with...
Although serious games are proven educational tools in many educational domains, they lack reliable...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Over the last decade, serious games have become accepted educational tools and the idea of using the...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Serious games have proven several advantages when used in education improving students learning. How...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
When used for education, games can increase students’ motivation and engagement and provide a more a...
© 2018 IEEE. The present level of the technology development gives various opportunities to implemen...
Digital learning games are useful educational tools with high motivational potential. With the appli...
Although serious games are proven educational tools in many educational domains, they lack reliable...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Over the last decade, serious games have become accepted educational tools and the idea of using the...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Serious games have proven several advantages when used in education improving students learning. How...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
When used for education, games can increase students’ motivation and engagement and provide a more a...
© 2018 IEEE. The present level of the technology development gives various opportunities to implemen...
Digital learning games are useful educational tools with high motivational potential. With the appli...
Although serious games are proven educational tools in many educational domains, they lack reliable...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...