The purpose of this article is to consider a specific aspect which has become an obvious source of social inequality in the digital era: computer games from a gender perspective. To this end, the existing literature is reviewed to show that despite the positive educational aspects of play, educational use of computer games is minimal. Details are also given of various research which shows the gender bias in different aspects related to multimedia games. The results of the research carried out by the authors (which received a subsidy from the Catalan Autonomous Government Catalan Women's Institute), dealing with the prevailing sexism in multimedia games, is also listed. Finally, the need for safeguarding the quality of multimedia games is hi...
Several authors have considered those virtual spaces in which videogames take place as being gendere...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The numbers of females studying and working in computing progressively decreases disproportionately ...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
The motivation for this study is the under-representation of females in computer science education a...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
In the past twenty-five years, the production of digital games has become a global media industry st...
Several authors have considered those virtual spaces in which videogames take place as being gendere...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The numbers of females studying and working in computing progressively decreases disproportionately ...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
The motivation for this study is the under-representation of females in computer science education a...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
In the past twenty-five years, the production of digital games has become a global media industry st...
Several authors have considered those virtual spaces in which videogames take place as being gendere...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The numbers of females studying and working in computing progressively decreases disproportionately ...