We present a practical algorithm for sampling the product of environment map lighting and surface reflectance. Our method builds on wavelet-based importance sampling, but has a number of important advantages over previous methods. Most importantly, we avoid using precomputed reflectance functions by sampling the BRDF on-the-fly. Hence, all types of materials can be handled, including anisotropic and spatially varying BRDFs, as well as procedural shaders. This also opens up for using very high resolution, uncompressed, environment maps. Our results show that this gives a significant reduction of variance compared to using lower resolution approximations. In addition, we study the wavelet product, and present a faster algorithm geared for samplin...
This paper presents a general variance reduction method that is a quasi-optimal combination of corre...
http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.19Environment maps are extensively used as natu...
The possibility to use real world light sources (aka luminaires) for synthesizing images greatly con...
We present a practical algorithm for sampling the product of environment map lighting and surface re...
Image-based representations for illumination are able to capture complex real-world lighting that is...
Abstract in Undetermined We present an efficient method for importance sampling the product of multi...
Abstract:- Many importance sampling techniques for direct lighting concentrate on either sampling th...
We present a new technique for importance sampling products of complex functions using wavelets. Fir...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Comenius University28th Spring Conference on Computer Graphics, SCCG 2012 -- 2 May 2012 through 4 Ma...
Rendering using physically based methods requires substantial computational resources. Most methods ...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Figure 1: Time-varying light samples distribution for one pixel (cyan dot) on the dragon model when ...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...
This paper presents a general variance reduction method that is a quasi-optimal combination of corre...
http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.19Environment maps are extensively used as natu...
The possibility to use real world light sources (aka luminaires) for synthesizing images greatly con...
We present a practical algorithm for sampling the product of environment map lighting and surface re...
Image-based representations for illumination are able to capture complex real-world lighting that is...
Abstract in Undetermined We present an efficient method for importance sampling the product of multi...
Abstract:- Many importance sampling techniques for direct lighting concentrate on either sampling th...
We present a new technique for importance sampling products of complex functions using wavelets. Fir...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Comenius University28th Spring Conference on Computer Graphics, SCCG 2012 -- 2 May 2012 through 4 Ma...
Rendering using physically based methods requires substantial computational resources. Most methods ...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Figure 1: Time-varying light samples distribution for one pixel (cyan dot) on the dragon model when ...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...
This paper presents a general variance reduction method that is a quasi-optimal combination of corre...
http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.19Environment maps are extensively used as natu...
The possibility to use real world light sources (aka luminaires) for synthesizing images greatly con...