The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most basic geometric problems in computer vision and photogrammetry. Yet, previous methods fail to guarantee optimal reconstructions - they are either plagued by local minima or rely on a non-optimal cost-function. A common framework for the triangulation problem of points, lines and conics is presented. We define what is meant by an optimal triangulation based on statistical principles and then derive an algorithm for computing the globally optimal solution. The method for achieving the global minimum is based on convex and concave relaxations for both fractionals and...
Geometric triangulation is at the basis of the estimation of the 3D position of a target from a set ...
Geometric triangulation is at the basis of the estimation of the 3D position of a target from a set ...
Multi-camera triangulation of feature points based on a minimisation of the overall l(2) reprojectio...
The problem of reconstructing 3D scene features from multiple views with known camera motion and giv...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding im...
Reconstructing the three-dimensional structure of a scene using images is a fundamental problem in c...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
This paper presents a practical method for finding the provably globally optimal solution to numerou...
National audienceIn this paper, we consider the problem of finding the position of a point in space ...
National audienceIn this paper, we consider the problem of finding the position of a point in space ...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
This paper presents a framework for N-view triangula-tion of scene points, which improves processing...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
Geometric triangulation is at the basis of the estimation of the 3D position of a target from a set ...
Geometric triangulation is at the basis of the estimation of the 3D position of a target from a set ...
Multi-camera triangulation of feature points based on a minimisation of the overall l(2) reprojectio...
The problem of reconstructing 3D scene features from multiple views with known camera motion and giv...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding im...
Reconstructing the three-dimensional structure of a scene using images is a fundamental problem in c...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
This paper presents a practical method for finding the provably globally optimal solution to numerou...
National audienceIn this paper, we consider the problem of finding the position of a point in space ...
National audienceIn this paper, we consider the problem of finding the position of a point in space ...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
This paper presents a framework for N-view triangula-tion of scene points, which improves processing...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
Geometric triangulation is at the basis of the estimation of the 3D position of a target from a set ...
Geometric triangulation is at the basis of the estimation of the 3D position of a target from a set ...
Multi-camera triangulation of feature points based on a minimisation of the overall l(2) reprojectio...