Stories that the audience can influence (such as computer games and other interactive multimedia), in contrast to 'traditional' stories (such as books and cinema), present a challenge to fields which take narrative (story) as their study object. What is the difference between these two kinds of stories? Earlier theories have focused on differences in media, structure, or the audience's physical actions. In part I of this book (the theoretical framework), it is argued that earlier approaches fail to capture the difference between these two kinds of stories because they have neglected the role of cognition. A classification of participatory stories is presented that argues for the necessity of cognition among the classificatory criteria. The ...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
In response to the ongoing debate about the role of stories in games: whether they suit the form, wh...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Stories are the most valuable currency of human communication; a fact manifested in our social lives...
Storytelling, in oral, visual, or written forms, plays a centralrole in various types of media, incl...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of fu...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
Interactive Storytelling (IS) is a promising new entertainment technology synthesizing pre-authored ...
Part 11: PostersInternational audienceInteractive Storytelling (IS) is a promising new entertainment...
An exploration of the role of narrative in teaching and learning with interactive media is central i...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
In response to the ongoing debate about the role of stories in games: whether they suit the form, wh...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Stories are the most valuable currency of human communication; a fact manifested in our social lives...
Storytelling, in oral, visual, or written forms, plays a centralrole in various types of media, incl...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of fu...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
Interactive Narratives are systems that use automated narrative generation techniques to create mult...
Interactive Storytelling (IS) is a promising new entertainment technology synthesizing pre-authored ...
Part 11: PostersInternational audienceInteractive Storytelling (IS) is a promising new entertainment...
An exploration of the role of narrative in teaching and learning with interactive media is central i...
Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly,...
In response to the ongoing debate about the role of stories in games: whether they suit the form, wh...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...